Archive for May, 2010

Battlefield: Bad Company 2 The Movie?

Tuesday, May 18th, 2010

Community member, killat0n has put together this video of what “Battlefield: Bad Company 2 The Movie” teaser might look like including dramatic music, big explosions and key story line plots to entice the movie viewing public into the cinemas.

So what do you all think? Does Battlefield: Bad Company 2 have what it takes to be the next box office hit?

Great work killat0n. If anyone has any videos they want to show us you can link us to Youtube clips through any one of our many DICE dev staff Twitter accounts or on the official forums.

Source: Battlefield Blog

Client R8 / Server R12 are in QA

Thursday, May 6th, 2010

The next release of the game client is currently in QA.

We will perform another synchronized client/server update. It is expected to take place early next week.

The client update will be roughly 500MB in size.

Changelog:

Server – Some potential sources for lag/rubberbanding have been eliminated
Server – The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server – Log file for server admins: all remote admin interface commands/events are logged
Server – Log file for server admins: major server events + all chat messages are logged
Server – Idle kick is controllable
Server – Profanity filter can be disabled
Server – Teamkill-kick system is controllable
Server – Ticket counts and bleed rate are controllable per-level
Server – Infantry only mode available per-level
Server – Initial spawn delay and respawn delay are adjustable
Server – Server description can be up to 400 characters, and use “|” for line breaks
Server – Banlist can contain up to 10.000 entries
Server – reduced latency in packet handling

Admin Interface – fixed the player.onKill spam that occasionally happened
Admin Interface – ensured that player.onJoin events always report the player name
Admin Interface – events triggered when people spawn
Admin Interface – much more info on kills
Admin Interface – detailed stats are reported at end-of-round

Gameplay – Various minor level bugfixes
Gameplay – Helicopter handling has been tweaked
Gameplay – Weapon tweaks have been implemented based on PC public feedback
Gameplay – Fixed technical hang when a crate was armed outside of the combat area
Gameplay – “Victory is near” message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay – Countermeasures can be fired when driving a helicopter
Gameplay – The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay – Advanced Spotting scope works better
Gameplay – Knifing people in the back works again (we backed out the change that we had done for Server R11)

Server Browser – Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser – Now refreshes information
Server Browser – Join queue system when attempting to join a full server
Server Browser – all settings are automatically saved between sessions
Server Browser – Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client – Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client – Fixed some crashes
Client – Toggle/hold crouch is user controllable
Client – Toggle/hold zoom is user controllable
Client – Vsync bugfixed for DX10/DX11
Client – Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client – Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in “EOR- unlock progression”-screen
Client – New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client – Improved Play Now functionality
Client – Removed K/D ratio and Skill Level filters in the leaderboards
Client – Any points you get while being dead will be added to your score
Client – Reduced negative mouse acceleration
Client – More informative disconnection/kick reasons

Manual, for server administrators: http://static.cdn.ea.com/dice/u/f/bfbc2/Static/BFBC2_PC_Server_R12_538163_Docs_ServerAdministrator.zip

Source: EA Forums

Vote for Battlefield on the Golden Joystick Awards

Thursday, May 6th, 2010

Battlefield: Bad Company 2 and Battlefield 1943 are both up for Golden Joystick Awards this year. Take 5 minutes to cast your vote and (hopefully) give us some awards for our cabinet. The categories Battlefield can be voted for are:

Downloadable Game of the Year
Battlefield 1943

Ultimate Game of the Year
Battlefield: Bad Company 2

FPS Game of the Year
Battlefield: Bad Company 2

You can vote at: www.goldenjoystick.com any time before the May 27th closing date

Source: Battlefield Blog

Battlefield: Bad Company 2 Map Kit available for Download

Monday, May 3rd, 2010

Want to see what the BFBC2 maps look like from above? Want to plan your next game? Want to see all the places the enemy or you can hide? Well now you can. We have uploaded and made available the Map Kit file for download. It includes overhead views of all the maps for you to use in any way you like and is available NOW.

You can download the map kit from the US and UK version of: http://www.battlefieldbadcompany2.com/downloads

Or a direct link to the download at http://cdn.battlefieldbadcompany2.com/sites/default/files/MapKit.rar

Source: Battlefield Blog