Archive for April, 2010

Battlefield Bad Company 2 Graphics Fankit now available

Thursday, April 29th, 2010

The Battlefield: Bad Company 2 Graphics Fankit is now available from www.battlefieldbadcompany2.com/downloads and contains a lot of BC2’s game assets we haven’t made available before including:

Collectables

Dogtags

Insignias

Pins

Ranks

Specializations

Trophies & Achievements

So that should be almost everything you need to complete you Battlefield: Bad Company 2 fan site with the original images used in the game itself. Now lets see what cool stuff you can come up with.

Source: Battlefield Blog

Get early access to the M24 in Medal of Honor by playing Battlefield: Bad Company 2

Wednesday, April 28th, 2010

As you know, while parts of DICE are working on Battlefield: Bad Company 2 we have another team working on the Medal of Honor multiplayer. Bad Company 2 players are going to get early access to the M24 in Medal of Honor when it releases this holiday season.

The M24 access will be automatically awarded when Medal of Honor releases to all players who have bought Battlefield: Bad Company 2 new and claimed their VIP code (in the Xbox 360 and PlayStation 3 box only) or played Battlefield: Bad Company 2 online (PC). The same EA account must be used in Battlefield: Bad Company 2 and Medal of Honor to make use of the M24.

Pre-order Medal of Honor over at www.medalofhonor.com

* OFFER EXPIRES March 31, 2011. REQUIRES FULL RETAIL, NEW PURCHASE OF BATTLEFIELD: BAD COMPANY 2 (“BFBC2”) and MEDAL OF HONOR (“MOH”), WHERE THE OWNER HAS SUCCESSFULLY ENTERED THE VIP CODE INCLUDED IN THEIR COPY OF BFBC2 (ON PLAYSTATION 3 AND XBOX 360), OR PLAYED BCBC2 ONLINE IN A MULTIPLAYER SESSION (ON PC). OFFER NONTRANSFERABLE. REGISTRATION OF BFBC2 AND MOH WITH SAME EA ACCOUNT REQUIRED. VIP CODES BOUGHT DIGITALLY THROUGH THE IN-GAME STORE IN BFBC2 ON PLAYSTATION 3 AND XBOX 360 DO NOT QUALIFY FOR OFFER. CUSTOMERS WILL RECEIVE EARLY ACCESS TO THE M24 MULTIPLAYER UNLOCK IN MOH AUTOMATICALLY WHEN PLAYING WITH THE SAME EA ACCOUNT AS USED FOR BFBC2. OFFER MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW. INTERNET CONNECTION AND EA ACCOUNT REQUIRED. EA MAY RETIRE ONLINE FEATURES AFTER 30 DAYS NOTICE POSTED ON www.ea.com. EA ONLINE TERMS & CONDITIONS AND FEATURE UPDATES CAN BE FOUND AT www.ea.com

Source: Battlefield Blog

ATI Catalyst™ 10.4a Preview

Friday, April 23rd, 2010

ATI Catalyst™ 10.4a Preview features:
The ATI Catalyst 10.4a Preview provides resolution for the following issue:

* Long load times for new maps in Battlefield: Bad Company 2 when using a Windows 7 / Windows Vista based system with an:
o ATI Radeon HD 5xxx series graphics card
o ATI Radeon HD 4xxx series graphics card
o ATI Radeon HD 3xxx series graphics card
o ATI Radeon HD 2xxx series graphics card
* The XP driver is provided only as an early look of Catalyst 10.4

Note! This driver is provided as is and is not supported by AMD. It has not completed full AMD testing, and is only recommended for users experiencing the particular issue described above. This release is not supported by ATI Radeon™

More information available on AMD’s site here.

Ch ch ch Changes!

Wednesday, April 21st, 2010

As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update for PC.

Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.

Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.

Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.

Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.

Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
Increased the damage of the MP412 over long range to balance its low rate of fire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.

Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.

Fixed a bug where the BMD3 would take extra damage to the front armor.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

These changes will eventually make their way to the 360 and PS3 as we work with our partners Microsoft and Sony to continue to support BFBC2 on all platforms.

With <3, Demize99 Battlefield Blog – Source

R7 Client and R10 Server Changelog

Monday, April 19th, 2010

Our current plan is to do final tests on the update and servers tonight and all being well we will look to release R7 client and R10 servers on Wednesday morning European time. While you wait for the release here are the details of the changelists for both the new client and server versions.

In the mean time here is the R7 client changelist.

*
o MP – New Server browser
o MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
o MP – Crash fixes relating to ALT+TAB at different times throughout the game
o MP – Hang fix when trying to connect to a full server multiple times
o MP – Deletion of soldiers now possible through the account pages in game
o MP – Removed screen flash during loading
o MP – Added support for colour blind players
o MP – Fixed crashes relating to faulty server banners
o MP – Servers closing during connection no longer cause the client to hang
o MP – Auto team swap reflects correctly in the scoreboard
o MP – Fixed scoreboards when switching teams before spawning
o MP – Rush scoreboards fixed
o MP – Veteran ranks no longer display as “12”
o MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
o MP – Logout/Login button correctly reflects the player status
o MP – Added minimum number of players needed to start a round (you can play and take objectives but you will get no score until 4 or more players join the server)
o MP – Isla Inocentes welcome message on the loading screen now fits the text box area
o MP – Reduced the brightness in Russian vehicles
o MP – Medic gadgets now display correctly if the defib is not unlocked
o MP – Server filter options are remembered
o MP – Punkbuster filter now works as intended
o MP – Scroll bar no longer overlays the Join Server button in the friends list panel
o MP – CANCEL server refresh is implemented
o MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
o MP – The chat no longer displays the incorrect player name when appearing
o MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
o MP – FoV no longer causes the UAV station to rotate
o MP – Fix to correctly display the unlock progression at the end of round
o MP – Chat functionality will no longer freeze after writing a partial message at the end of round
o MP – One account can no longer connect to the same server multiple times
o MP – Squad Death Match is correctly named during loading
o MP – Server browser no longer gets a bad FPS when filtering Conquest
o MP – Server info banners correctly clear between displays
o MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
o MP – Correct camera collision for vehicles’ heavy machine gun
o MP – Game no longer crashes if the player sends a message in the loading screen
o MP – Trying to join a full server no longer causes the game to hang on Please Wait message
o MP – Most server filter options are remembered it doesn’t remember the setting in dropdowns
o MP – Kit/gadget loadout saved between sessions
o MP – Window on static guns is now transparent on DirectX 9 systems
o SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
o SP – Fixed a crash after the “Upriver” mission end cinematic
o SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
o SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
o SP – Fixed hang after “Storm Cockpit” objective
o SP – Changed melee attack raycast to be detailed
o SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
o SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
o SP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.

Here is the R10 Server changelist

*
o Punkbuster is required ON for ranked servers
o Ranked servers cannot be started with a password
o Autobalance message goes to text-chat instead of in the middle of the screen
o Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!

We aren’t going to tell you what weapon balance tweaks we have done, we want your unbiased views on the changes before we detail what has changed. You can discuss the changelist over on the official BFBC2 PC forums here.

Battlefield Blog – Source

Latest ATi driver update fixes long loading times in Battlefield Bad Company 2

Thursday, April 15th, 2010

ATi has released ATI Catalyst™ 10.4 Hotfix for series 5 graphics cards (series 4 graphics cards are expected to get the drivers next week). You can read more about the driver hotfix at AMD.com.

ATI Catalyst™ 10.4 Preview features:
The ATI Catalyst 10.4 Preview provides resolution for the following issue:

Long load times for new maps in Battlefield: Bad Company 2 when using an ATI Radeon HD 5xxx series graphics card

You can get hold of the Hotfix from AMD.com.

Note! This driver is provided as is and is not supported by AMD. It has not completed full AMD testing, and is only recommended for users experiencing the particular issue described above. This release is not supported by ATI Radeon™ HD5800 Eyefinity 6 series of products.

Battlefield Blog – Source

R7 Client and R10 Servers

Tuesday, April 13th, 2010

The client (R7) and server (R10) updates have now been moved to early next week. This is to allow more bug fixes into both client and server before release which we caught before releasing another version. A changelog for both server and client will be released at the same time as the updates are due for release.

This will also mean the server we release will be the real R10 servers and not “R9b”

EA Forums – Source

Where are my G3 and Mk14 Optics?

Thursday, April 8th, 2010

A significant number of community members have recently asked “Where are the 4x Rifle Scope and Red Dot Sight for the G3 and Mk14?” After all, they appeared briefly in some preview videos, and were in the game at some prelaunch community events. Where’d they go? Simply put, optics on the All Kit weapons were removed before we launched the game.

Why were All Kit optics removed?

Tests internally and with playtest groups showed that when equipped with the 4x Rifle Scope these All Kit weapons functioned similar to the Recon kit’s weapons. Removing these optics preserved the distinct combat roles of each Kit, and generally reduced the amount of sniping on the Battlefield. Without optics the G3 and Mk14 are interesting alternate weapons for each class, without becoming overpowering.

Will we ever see All Kit optics return?

We don’t currently have any plans to introduce optics for the All Kit weapons. But we are eager to hear even more opinions from the community. Do you want to see All Kit optics?
Discuss this in the EA UK Forums!!!!

Battlefield Blog – Source

Battlefield Bad Company 2 PC R9 servers are live

Thursday, April 8th, 2010

Today we have sent out BFBC2 PC server update known as “R9” to all our server providers. They will be bringing up servers during the day and into the weekend. Stability of the servers is of course our main focus and we have some server crash fixes in place as well as the following changes:

• admin.say command implemented
– the output currently looks a bit funky on the game client, like so: Player: [Server]:
but with the next game client it will look like: Server:
• admin.yell to squad has changed (you need to specify both team and squad)
• squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up.
• Autobalance improved, it shuffles people both during and between rounds now, and does a better job
– Currently there is no way to turn it off
• mapList* commands reworked
• banList* commands reworked
• listPlayers command added
• admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
• Players have non-PB GUIDs now (these are distinct from PB GUIDs)
• onChat event reworked
– now it specifies target player subset as well
– shows text before profanity filtering
– client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients
– use “/!” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
• player.onAuthenticated added (it’s triggered when a player receives GUID)
• player.onSquadChange, player.onTeamChange implemented
• Couple of crash fixes
• Support for server-side “region” setting (not yet used by the game client)
• Ranked ON forces game-password OFF
• Ranked and PunkBuster settings can only be changed during server startup
• A server is marked as “hardcore” either when Friendly Fire is enabled, or when all the typical hardcore settings (hardcore killcam minimap etc) have been flipped
• exposed number of rounds per maps in maplist.txt, and via the remote admin commands

Battlefield Blog – Source

New York Times Sides with Bad Company 2

Thursday, April 8th, 2010

“Battlefield: Bad Company 2 is a better game than Call of Duty: Modern Warfare 2.” Those are the first 15 words you will see when reading the In This Electronic War, Momentum Shifts to the Underdog New York Times review. The review also mentions how great the PC experience is, especially with a three-monitor setup.

Battlefield Blog